The So-Called Skeleton Lord

General Information
(Currently not official.)

(WIP) Bear discovered this skeleton while he sat down to recover from a battle in a small dungeon. The skeleton fell from the wall and made his way over to Bear, who kept his gaurd due to previous encounters not going so smoothly. However, something about this skeleton seemed different; it seemed happier than the rest and did nothing but sit down and stare at Bear. Something about the skeleton was unnerving but he didn't seem like a threat, so he allowed the skeleton to sit with him. Similar to giving a dog food, the skeleton followed Bear throughout the dungeon and back to town, where he was introduced to the rest of the party.

Characteristics
Base Creature: Human Male

Alignment: Neutral Evil

Class: Necromancer

Personality: Bad to the bone

Height: 6ft

Weight: 30lbs

Eye Color: Void

Languages: Common, Sign language

Stats
''A skeleton’s Dexterity increases by +2, it has no Consitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1. However in this case, since the user is also a necromancer, Intelligence is required, so the skeleton will act as a phylactery, storing the spell caster's life and intelligence.''

Strength (STR): 10=10+_+_-_. [+0]

Dexterity (DEX): 15=15+_+_-_. [+2] Constitution (CON): 7=8+_+_-1. [-1]

Intelligence (INT): 16=16+_+_-_. [+3]

Wisdom (WIS): 10=10+_+_-_. [+0]

Charisma (CHA): 1=1+_+_-_. [-4]

Speed: 30

-Saving Throws

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Fortitude: _=_+0+_-_. [+0]

Reflex: _=_+0+_-_. [+0]

Will: _=_+0+_-_. [+0]

--Armor Class---

AC 12=10+2+__+__+__+__

Spells, Skills, Feats
A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh.

A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A skeleton’s base attack bonus is equal to 1/2 its Hit Dice.

A skeleton retains none of the base creature’s special attacks.

A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A skeleton gains the following special qualities:

Immunity to Cold (Ex): Skeletons are not affected by cold.

Damage Reduction 5/Bludgeoning (Ex): Skeletons lack flesh or internal organs.

A skeleton loses all feats of the base creature and gains Improved Initiative.

Current Equipment & Inventory
Copper: 0

Silver: 0

Gold: 14

Other
http://www.dandwiki.com/wiki/SRD:Skeleton

http://www.dandwiki.com/wiki/Necromancer_(3.5e_Class)

Hit die: 1d12     Rolled a nine.